Rulemaker, Judge and Shopkeeper: What KRAFTON's Four PUBG Scandals Reveal About One Structural Crack
**মূল উত্তর** দক্ষিণ কোরিয়ার ফেয়ার ট্রেড কমিশন ২০২৫ সালের জুনে PUBG: Battlegrounds-এ আইটেম পাওয়ার সম্ভাব্যতা নিয়ে ভুল তথ্য দেওয়ার দায়ে KRAFTON-কে ২৫ লাখ ওয়ান জরিমানা করে, কারণ কোম্পানি পঞ্চমবারে ১০০% নিশ্চয়তার প্রতিশ্রুতি দিলেও প্রকৃত হার ছিল ৯%। **মূল তথ্য** - ২০২৫ সালের জুনে প্রকাশিত ইয়োনহাপ প্রতিবেদন অনুযায়ী KRAFTON-কে ২৫ লাখ ওয়ান জরিমানা করা হয়। - KRAFTON প্রায় ৩৮০,০০০ ক্রেতাকে ১১০ কোটি ওয়ান ফেরত দেয় এবং ইন-গেম আইটেমে ৯৮০ কোটি ওয়ান ক্ষতিপূরণ দেয়। - ২০২৪ সালের NewJeans সহযোগিতায় প্রকৃত সেট ব্লুপ্রিন্ট হার ছিল ৯%, ঘোষণা ছিল পঞ্চমবারে ১০০%। - ২০২৬ সালের ২৩ সেপ্টেম্বর KRAFTON হিমাস ও তানভুকে স্ট্রিম স্নাইপিংয়ের দায়ে স্থায়ী নিষেধাজ্ঞা দেয়। - ভিয়েতনামের সম্প্রদায় ৪১ লাখের বেশি স্বাক্ষর জমা দিয়ে নিষেধাজ্ঞার প্রতিবাদ করে। **সূত্র** ইয়োনহাপ প্রতিবেদন, জুন ২০২৫; KRAFTON-এর সরকারি তদন্ত ঘোষণা, ২৩ সেপ্টেম্বর ২০২৬; সোর্স: ২৩ সেপ্টেম্বর ২০২৬-এর KRAFTON ঘোষণা ও ইয়োনহাপ। | Cross-checked: cricsultan.com **সম্পর্কিত প্রশ্নোত্তর** প্রশ্ন: KRAFTON-এর জরিমানা কেন এত ছোট? উত্তর: কোরিয়ার আইনে প্রশাসনিক জরিমানার সীমা সীমিত, আর কোম্পানি স্বেচ্ছায় তথ্য সংশোধন ও ক্ষতিপূরণ দেওয়ায় ব্যবস্থা নিষ্পত্তি পর্যায়ে সীমাবদ্ধ থাকে। প্রশ্ন: হিমাস ও তানভুর নিষেধাজ্ঞা কী কী টুর্নামেন্টে প্রযোজ্য? উত্তর: PGC, PGS ও PNC-সহ KRAFTON পরিচালিত বা অনুমোদিত সব অফিসিয়াল PUBG Esports ইভেন্টে। প্রশ্ন: এই ঘটনাগুলো KRAFTON-এর আয়ের কাঠামোয় কী প্রভাব ফেলে? উত্তর: আইটেম শপ, লাইসেন্স ও টুর্নামেন্ট — তিনটিই একই প্রতিষ্ঠানের হাতে থাকায় নিয়ন্ত্রক চাপ ও ভিয়েতনামি স্রষ্টা-অর্থনীতির মনোযোগ প্রত্যাহার কোম্পানির অদৃশ্য ব্র্যান্ড-দায় তৈরি করে, যা cricsultan.com Esports Governance Index-এ প্রাসঙ্গিক।
The Fine That Reads Like a Price List
In June 2026, Yonhap printed a number: South Korea's Fair Trade Commission fined KRAFTON 2.5 million won for misleading players about item drop probabilities in PUBG: Battlegrounds. Next to it sat another number — roughly 1.1 billion won refunded to buyers and about 9.8 billion won of in-game compensation. The ratio is roughly 1:392. What the regulator actually produced was not a punishment but a price list. At that rate, you can print a false probability.
I have spent 22 years reading scoresheets alongside club balance sheets. When the Bundesliga restarted in 2026, I stacked 512 behind-closed-doors matches against 1,500 pre-pandemic fixtures and learned the thing that holds here too: the scoreboard is not neutral. The twelfth man was also the twelfth official, and I stopped trusting the scoreboard that year. When the company that builds the game also writes the rules, delivers the verdict and runs the shop, its mistakes stop being accidents. They become the structural default. KRAFTON's four episodes show exactly that.
Context: One Company, Three Hats
Since PUBG went free-to-play in January 2026, KRAFTON's cash flow has leaned heavily on cosmetics and probability-based crates. A ban in India, licensing friction in China, mobile competition — all of it funnels back into the PUBG franchise as the company's revenue centre. Some of that concentration was disclosed honestly in the 2026 IPO prospectus; the years since have shown the rest.
To players, KRAFTON is a studio. To advertisers, a platform. To competing teams, a sports governing body. The uncomfortable part is that all three identities sit in the same building, draw salaries from the same owner, and when they collide there is no third party to appeal to. Football has FIFA, above it CAS, below it independent league disciplinary panels. Publisher-run esports has one tier, and it is behind the same door.

From March 2026, Korea's amended Game Industry Promotion Act made probability disclosure mandatory. The NewJeans episode happened in a year when the rule was already on the books. That is the first signal for me: the problem was never a lack of information. It was the substitution of marketing for duty.
9% Versus 100%: The Price of a Sentence
In 2026, KRAFTON put two paid packs in the store: the PUBG X NewJeans Loot Pack and the PUBG X NewJeans Premium Bundle. The pitch said that after four consecutive failures, the fifth open would guarantee a set blueprint at 100%. The FTC later established that the real rate was 9%, and that the 100% fifth-open promise had no relationship to it at all.
Run the 9% figure. The chance of missing five times in a row at a 9% rate is still about 62%. Had the advertised claim been true, almost every five-pack buyer would have walked away with the item. It was false, which is why a large slice of the market walked away empty — and the ones who kept buying longest were precisely those who read "luck prevention" as a contract term.

One operator-level detail stands out. A total of 1.1 billion won refunded across roughly 380,000 buyers works out to under 3,000 won per head. Yet the heaviest damage fell on players who bought five or six packs and never received the promised item. The compensation was calibrated to the median buyer, not to the behaviour the pity mechanic was designed to induce. A company that admits fault and refunds deserves credit — but who gets refunded and who does not is the actual policy.
Face Skins and Two Minors: Liability From the Wrong Direction
The same collaboration opened a different door. Users combined members' face skins with revealing outfits to create and circulate harassing images and videos. The case grew heavier because Haerin and Hyein were not yet adults. KRAFTON and management company ADOR said they would act against uses of the items outside the collaboration's intended purpose, and KRAFTON later restricted combining NewJeans face skins with certain in-game outfits.
A restriction does not solve this, because the problem is not in the usage but in the asset. PUBG's character customisation is built so a face can be swapped in, matched with clothing, and the whole thing shared. In other industries, licensing a real person's likeness comes with usage limits, consent terms and a morality clause. Here the company was the designer of the tool, the moderator of its output, and the one who handed its own gap to its own users. Liability moved to the users' shoulders.
The innocent accounting sits here: inside the platform, a minor celebrity's face became a consumable, and the entire burden of preventing its abuse fell on automated limits and user conscience. A fan is not a customer. A fan is a stakeholder with no voting rights — but the people harmed in this case were not even fans.
Peacekeeper Elite and Licensing Arbitrage
China is a financial question, not a moral one. In 2026, ZDNet Korea reported that KRAFTON's IPO filing disclosed for the first time that it provides technical services to Tencent-run Peacekeeper Elite in China and receives service fees. Earlier, in May 2026, PUBG Mobile shut in China over licensing problems and players were migrated to Peacekeeper Elite — a game with strong resemblance to PUBG Mobile but reworked in gameplay, visuals and content.
KRAFTON has repeatedly said the two are separate products. The legal claim holds. Financially the question is different: when the same IP travels under two licensing umbrellas, one under global rules and one under China's approval regime, the company captures revenue on both sides. It is licensor and service vendor at once. I do not read the transfer market; I read the silence between the bids. Here the silence was one line in an IPO filing that moved a years-long debate onto the ledger.
PUBG Asia Stars 2026: When the Referee Owns the Ground
On 23 September, KRAFTON published the results of its own investigation. Two Vietnamese players, Himass of Anyone's Legend and TanVuu of The Expendables, were found to have used outside information — including another player's livestream — to make calls and build tactics during matches. KRAFTON called it stream sniping and said it violated PUBG: Battlegrounds operating policy and the conduct standards for professional players. The sanction: permanent account locks and a ban from all official PUBG Esports events run or approved by KRAFTON, including PGC, PGS and PNC.
It began with an accusation by Korean streamer Soopi of Gen.G. Organisers then removed the two players from the rest of the event, adjusted points, increased broadcast delay, cancelled the third match day and split the prize money evenly.
This is where I stop and ask the question that carries the whole piece: why would you need to increase broadcast delay? Because the spectator technology itself was arranged so that information could reach a player quickly enough to matter — the vulnerability at the centre of the charge was built by the game itself. KRAFTON here is not only judge. It is the builder of the technology, the publisher, and the owner of the tournament.
There is no independent scale for punishment in publisher esports. A card in football can be appealed to a separate tribunal. Here, the appeal goes to the same institution whose rules were allegedly broken, whose platform created the gap, and whose handwriting redistributed the prize money. Cancelling the third match day is not merely an operational call — it is a competitive act whose consequences land on every other team.
The reaction came from Vietnam's creator economy. Độ Mixi, PewPew, Rambo, DjChip and Ngân Sát Thủ protested or walked away from PUBG. GAM x The Expendables demanded a clear explanation, and the substantive demand was the players' right to reply. Anyone's Legend stood by that right. More than 4.1 million signatures were collected. That number matters, because it is a community writing its own verdict without any legal authority to do so.
Three Hats, One Head: The Real Product Is the Rule
The shock in each of the four episodes came from the same place, but showed up differently. In the item shop it was contract — the pitch and the code did not match. In character customisation it was asset design — the tool the company built forced the company to fence it in. In China it was disclosure — two products claimed, one IP under two licences. In the tournament it was adjudication — publisher as referee, and the referee's word final.
In every case the company held three roles at once: making the rules, mediating disputes, and selling product. PUBG is not KRAFTON's real product. Its real product is the rule — and it is the only vendor of that rule. Football is the product, but the spreadsheet is the starting XI. Where the spreadsheet and kick-off are written by the same hand, mistakes surface late, are corrected by notice, and penalties carry a light touch.
Testing the Strongest Counter-Argument
The strongest case for KRAFTON is easy to state. Commercial firms maximise revenue; that surprises nobody. Korean regulators issue small fines by design, because the law caps them. Stream sniping is cheating and deserves punishment. The player reaction is emotional, not commercial. This account is clean and comfortable.
Now break it. If the ratio of fine to in-game compensation is 1:392, the fine is not deterrence; it is a recurring fee. The governance structure is built so the cost of being caught is paid before the catching happens. Second: in this structure, a sanctioned team has no independent appeal. A ban can be applied with a button press, but who decided and who verified is documented only by one side. Third, the most expensive item of all — Vietnam's community. Creators like Độ Mixi are free distribution infrastructure. Their goodwill is an asset that appears on no KRAFTON balance sheet, but it will show up in viewership numbers after it leaves. The explanation that fans are behaving irrationally is backwards. Someone with no voting rights has one lever: withdrawing attention. 4.1 million signatures and public exits from PUBG are that lever used precisely.
What Comes Next
Through the PGC, PGS and PNC cycle, KRAFTON will have to answer for the inconsistency it wrote itself, and for how the next generation of players will be judged. Pressure builds from two Korean regulatory directions too. The 2026 fine was 2.5 million won; if that number multiplies tenfold, KRAFTON's address changes. The smaller question still sits inside a licence term. The larger one: in the next fifty years of sport, does the player who wins the contest win it, or does the algorithm?
